No Man’s Sky has some PC problems, and the constant crashes are causing plenty of headaches for frustrated users. Of course, the headaches are equally severe for the team at Hello Games as they endeavor to fix a game alongside fixing the PR nightmare, too. They’ve taken a crack at handling both with an update for No Man’s Sky on PC that exists as an experimental beta instead of a standard patch. The full post on the subject implored users to first try a list of workarounds before subscribing to the beta. Here’s the list of specific fixes the experimental beta addresses, with instructions on how to install this No Man’s Sky PC update on Steam, too:
UPDATE: AMD Phenom Support
Thousands of lines of assembly have been rewritten to support AMD CPUs. The game code no longer relies on anything above SSE 2,
Havok Physics has also now created new libs. Game is now confirmed working on Phenom CPUs.
UPDATE: Mouse Smoothing
Smoothing on mouse movement has been improved to prevent hitching or stuttering, and is now adjustable through the Options menu in “Mouse Smoothing”.
It now defaults to off. If you feel the framerate is “slow” or “lumpy”, please make sure that this is turned off (it helps players with sub-30 fps)
UPDATE: Improved Performance
On CPUs with 4 threads or fewer, performance has been improved.
On CPUs with 8 threads, performance has also been significantly improved.
UPDATE: Radeon 6xxx
Added support for this GPU, which doesn’t support OpenGL 4.5 fully.
UPDATE: Player Saves
Help to recover some player saves which had been lost or corrupt.
Alt-Tab has improved
Some systems/configs were crashing or not pausing correctly on Alt Tab. This should now be resolved.
Framerate was initially stuttering due to shaders not being correctly cached by the GPU on some systems. We have replaced the GPU caching system. You may notice some stutter during the Galactic Map intro to the game (the very first time you run), but it should be smoother from then on (this will be fixed in future). This is particularly true on ATI cards
Max FPS Cap
On some CPU/GPU configurations, setting Max FPS to 60 or 30 was not giving 60 or 30 FPS (causing stuttering). This has been improved.
Intel GPU Detection
We do not currently support Intel GPUS. We are working on this for a future patch, to expand our min spec.
In the meantime, the game will now let you know if you are trying to run with an unsupported GPU. This will hopefully flag for some users that their high end GPU has not been selected.
Gsync has been disabled by default, which was causing an issue for some users
To access the Experimental branch right-click on the game from the library page and select “Properties”. Among the available tabs will be the “BETAS” tab.
Your new branch should be listed in the dropdown menu under “Select the beta you would like to opt into:”
If you encounter issues with this please mail firstname.lastname@example.org and include [EXPERIMENTAL] in the subject.
IF THIS BRANCH FIXES YOUR ISSUE, PLEASE LET US KNOW 🙂
Are you still enjoying No Man’s Sky ? Are you waiting for the hype to die and the updates to be released? Waiting on a Steam sale instead? Not interested in a game that’s basically space Minecraft for dummies? Let us know in the comments!